Hi! I am an independent researcher and game engine engineer. Currently, I am working as an Engine Engineer at SGRA-Studio, Tencent, focusing on real-time physics simulation and engine-level development. Previously, I worked as a Research Assistant at the RAPID Lab, Sun Yat-sen University, and as a Game Developer at NetEase Games. I received my Master’s degree from Sun Yat-sen University, advised by Prof. Hui Cheng.

Interests

  • Real-time physics simulation
  • 3D Reconstruction
  • (Differentiable) Physical Simulation
  • Sim-to-Real (Robotics)

My dream is to conduct interesting and valuable research that closes the gap between virtual reality and physical reality.

Publications

*Equal contribution †Corresponding author

Gaussian-Informed Continuum for Physical Property Identification and Simulation
*Equal contribution, order determined by coin toss.
Oral(0.46%)
Neural Information Processing Systems (NeurIPS). 2024.
Autonomous Vision-Based Aerial Grasping for Rotorcraft Unmanned Aerial Vehicles
Sensors

Projects

Elasticity Simulation
A Finite Element Method (FEM) implemented in Taichi Lang that supports both 2D and 3D simulations. The FEM implementation includes support for both explicit and implicit integer methods. Have fun!
Code
Fluid Simulation
Implemented multiple fluid simulators (WCSPH, IISPH, etc.), as well as one-way and two-way fluid-solid coupling.
Code